

In a way I'm thankful that you made me check whether I was crazy or not, At least I know now that I don't have to put another button on my machine for exiting Hyperspin. I am unsure if it will work in conjunction with other emulators, but any emulator that uses Joystick commands should be fine. Please note I have only tested that this works with Mame, I have not tested with any other emulators. I can confirm in my testing with Mame that the credit button works as normal and it still works for exit with both credit buttons pressed together. Transwarps, Rocketchips, ZipChips, ZipGSx. Some standout features With Applewin there is practically no need for any of the accelerator cards. You should now find that when holding down P1 credit and then Pressing P1 start sends an esc command to exit Menu/Hyperspin. 29,217 posts Posted JEmulation works best when used side-by-side in conjunction with your real hardware. You then right hand click on whichever button you have assigned as your P1 coin button (in my instance Button8) you need to change the option for set selector to Selects set 2 and choose the option for when held (you will get a little blue bar at the bottom of the button that says 2 with an arrow next to it), If you press the arcade button selected then you will see it changes to a 1 and that the selected set in bottom right will change to 2.Ĭhoose set 2 (bottom right) and click on whichever button you have assigned as your P1 start button (in my instance Button7) and set this to esc. (Which should be always as unless its a fight stick its not going to be removed). Save the Joystick setup and it will automatically load that when it detects the controller. I only set mine up for the player 1 side, not much point in setting up on both. Run xpadder and create a joystick setup which I imagine will be much like mine, 1 joystick and 8 buttons. You should be able to find it at download.hr OK firstly you want a copy of xpadder 5.3 which was the last of the freeware versions of xpadder.
